What Level Does Phantump Evolve in Pokemon Sun and Moon

What Level Does Phantump Evolve in Pokemon Sun and Moon

Phantump • Sword & Shield Pokédex

  • Top Info
  • Moves
  • Stats
  • Location
  • Flavor
Sprite of Phantump in Pokémon HOME
Egg Groups:
Grass / Amorphous
EXP At Lv. 100:
1,000,000

Here are what abilities Phantump can possibly have, along with their effects.

Natural Cure
Heals all major status conditions affecting Phantump whenever it switches out of battle.
Frisk
Reveals an opponent's held item when Phantump is sent out in a battle.
Harvest
Has a chance of reequipping a Berry that Phantump previously consumed in battle. Always activates in sunny weather.

Below is a list of what Phantump's weakness and resistance is to various types.

FIRE

ICE

FLYING

GHOST

DARK

½

WATER

ELECTRIC

GRASS

GROUND

immune

NORMAL

FIGHTING

Below you'll find a list of all Pokémon Phantump evolves from or into, along with its evolution method.

Phantump's Moves

Below is a list of all of the moves that Phantump can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Phantump learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.

Lv. Move Type Category Power Acc.% PP Target Info
1

Astonish

Has a 30% chance of causing the target to flinch.

GHOST

PHYSICAL

30 100% 15 One Target
1

Tackle

Damages the target.

NORMAL

PHYSICAL

40 100% 35 One Target
4

Branch Poke

Damages the target.

GRASS

PHYSICAL

40 100% 40 One Target
8

Leech Seed

Leeches the target by 1/8 its max HP each turn and heals Phantump by that much.

GRASS

STATUS

-- 90% 10 One Target
12

Confuse Ray

Confuses the target.

GHOST

STATUS

-- 100% 10 One Target
16

Will-O-Wisp

Burns the target.

FIRE

STATUS

-- 85% 15 One Target
20

Hex

Deals double damage if the target is affected by a major status condition.

GHOST

SPECIAL

65 100% 10 One Target
24

Growth

Raises Phantump's Attack and Special Attack by one stage, or two stages if the weather is sunny.

NORMAL

STATUS

-- -- 20 User
28

Horn Leech

Heals Phantump by half the damage dealt.

GRASS

PHYSICAL

75 100% 10 One Target
32

Curse

Takes 50% of Phantump's max HP to curse the last Pokémon to hit it, damaging the last Pokémon to hit it by 1/4 its max HP after each turn.

GHOST

STATUS

-- -- 10 Counter
36

Phantom Force

Can't be hit on the first turn, attacks on the second turn. Gets around Protect/Detect/etc.

GHOST

PHYSICAL

90 100% 10 One Target
40

Ingrain

Heals Phantump by 1/16 its max HP each turn and it can't switch out or be forced out.

GRASS

STATUS

-- -- 20 User
44

Wood Hammer

Phantump takes 33% of Wood Hammer's damage as recoil damage.

GRASS

PHYSICAL

120 100% 15 One Target
48

Destiny Bond

If Phantump is knocked out before its next action, the attacking Pokémon is knocked out.

GHOST

STATUS

-- -- 5 User
52

Forest's Curse

Adds Grass-type to the target's types. (This does not overwrite any types.)

GRASS

STATUS

-- 100% 20 One Target

TM Moves

Here are all of the moves that Phantump can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.

TM Move Type Category Power Acc.% PP Target Info
TM10

Magical Leaf

Doesn't miss the target.

GRASS

SPECIAL

60 -- 20 One Target
TM11

Solar Beam

Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.

GRASS

SPECIAL

120 100% 10 One Target
TM15

Dig

Can't be hit on the first turn, attacks on the second turn.

GROUND

PHYSICAL

80 100% 10 One Target
TM18

Reflect

Reduces damage from Physical-based moves for 5 turns.

PSYCHIC

STATUS

-- -- 20 User's Field
TM19

Safeguard

Protects your team from status conditions for the next 5 turns.

NORMAL

STATUS

-- -- 25 User's Field
TM21

Rest

Phantump restores its HP to full and falls asleep for two turns.

PSYCHIC

STATUS

-- -- 10 User
TM22

Rock Slide

Has a 30% chance of causing all nearby enemies to flinch.

ROCK

PHYSICAL

75 90% 10 Nearby Enemies
TM23

Thief

Damages the target and steals its held item.

DARK

PHYSICAL

60 100% 25 One Target
TM24

Snore

Can only be used while asleep. 30% chance of making the target flinch.

NORMAL

SPECIAL

50 100% 15 One Target
TM25

Protect

Protects Phantump from attacks for a turn. Low chance of working on consecutive turns.

NORMAL

STATUS

-- -- 10 User
TM28

Giga Drain

Heals Phantump by half the damage dealt.

GRASS

SPECIAL

75 100% 10 One Target
TM31

Attract

Infatuates Pokémon of the opposite gender.

NORMAL

STATUS

-- 100% 15 One Target
TM34

Sunny Day

Changes the weather to sunny for 5 turns.

FIRE

STATUS

-- -- 5 Entire Field
TM38

Will-O-Wisp

Burns the target.

FIRE

STATUS

-- 85% 15 One Target
TM39

Facade

Does double damage if Phantump is poisoned, burned, or paralyzed.

NORMAL

PHYSICAL

70 100% 20 One Target
TM44

Imprison

Phantump can't use any moves Phantump knows.

PSYCHIC

STATUS

-- -- 10 User
TM65

Shadow Claw

Has a higher critical hit rate. (+1 stage.)

GHOST

PHYSICAL

70 100% 15 One Target
TM70

Trick Room

For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)

PSYCHIC

STATUS

-- -- 5 Entire Field
TM76

Round

Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.

NORMAL

SPECIAL

60 100% 15 One Target
TM77

Hex

Deals double damage if the target is affected by a major status condition.

GHOST

SPECIAL

65 100% 10 One Target
TM81

Bulldoze

100% chance of lowering all nearby Pokémon's Speed by one stage.

GROUND

PHYSICAL

60 100% 20 All But Self
TM86

Phantom Force

Can't be hit on the first turn, attacks on the second turn. Gets around Protect/Detect/etc.

GHOST

PHYSICAL

90 100% 10 One Target

TR Moves

Here are all of the moves that Phantump can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.

TR Move Type Category Power Acc.% PP Target Info
TR11

Psychic

10% chance of lowering the target's Sp. Def by one stage.

PSYCHIC

SPECIAL

90 100% 10 One Target
TR20

Substitute

Costs 25% of Phantump's max HP. Sets up a Substitute to block effects and damage.

NORMAL

STATUS

-- -- 10 User
TR26

Endure

Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.

NORMAL

STATUS

-- -- 10 User
TR27

Sleep Talk

Can only be used while asleep. Uses one of Phantump's moves at random.

NORMAL

STATUS

-- -- 10 User
TR33

Shadow Ball

20% chance of lowering the target's Sp. Def by one stage.

GHOST

SPECIAL

80 100% 15 One Target
TR38

Trick

Switches Phantump's held item with the target's.

PSYCHIC

STATUS

-- 100% 10 One Target
TR40

Skill Swap

Swaps Phantump's ability with the target's.

PSYCHIC

STATUS

-- -- 10 One Target
TR57

Poison Jab

Has a 30% chance to poison the target.

POISON

PHYSICAL

80 100% 20 One Target
TR58

Dark Pulse

Has a 20% chance of causing the target to flinch.

DARK

SPECIAL

80 100% 15 One Target
TR59

Seed Bomb

Damages the target.

GRASS

PHYSICAL

80 100% 15 One Target
TR65

Energy Ball

10% chance of lowering the target's Sp. Def by one stage.

GRASS

SPECIAL

90 100% 10 One Target
TR77

Grass Knot

Does more damage depending on how heavy the target is.

GRASS

SPECIAL

varies 100% 20 One Target
TR81

Foul Play

Foul Play uses the target's Attack stat instead of Phantump's to calculate damage.

DARK

PHYSICAL

95 100% 15 One Target
TR83

Ally Switch

Switches places with Phantump for the rest of the battle.

PSYCHIC

STATUS

-- -- 15 User
TR91

Venom Drench

Lowers all nearby enemies' Attack, Special Attack, and Speed by one stage if it is poisoned.

POISON

STATUS

-- 100% 20 Nearby Enemies

Egg Moves

Here are all of the moves that Phantump can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Phantump.

Move Type Category Power Acc.% PP Target Info
EGG

Grudge

If Phantump is knocked out before its next action, the attacker loses all PP of the move it used.

GHOST

STATUS

-- -- 5 User
EGG

Sucker Punch

Has +1 priority. Fails unless the target uses a damaging move.

DARK

PHYSICAL

70 100% 5 One Target
EGG

Disable

Disables the target's last used move for a few turns.

NORMAL

STATUS

-- 100% 20 One Target

Move Tutor Moves

Here are all of the moves that Phantump can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.

Move Type Category Power Acc.% PP Target Info
TUTOR

Grassy Glide

If Grassy Terrain is active, Grassy Glide has +1 priority.

GRASS

PHYSICAL

70 100% 20 One Target
TUTOR

Skitter Smack

100% chance of lowering the target's Sp. Atk by one stage.

BUG

PHYSICAL

70 90% 10 One Target
TUTOR

Poltergeist

Fails if the target is not holding an item.

GHOST

PHYSICAL

110 90% 5 One Target

Phantump's Detailed Stats

Below you'll find a more detailed table containing Phantump's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Phantump's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Phantump is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.

Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP 196 227 259 290 43
Attack 145 176 208 239 70
Defense 101 132 164 195 48
Sp. Atk 105 136 168 199 50
Sp. Def 125 156 188 219 60
Speed 81 112 144 175 38
Total 309

Pokédex Entries for Phantump

Generation 8 Pokédex Entries

Sword

After a lost child perished in the forest, their spirit possessed a tree stump, causing the spirit's rebirth as this Pokémon.

Shield

With a voice like a human child's, it cries out to lure adults deep into the forest, getting them lost among the trees.

Generation 7 Pokédex Entries

Sun

These Pokémon are stumps possessed by the spirits of children who died in the forest. Their cries sound like eerie screams.

Moon

According to legend, medicine to cure any illness can be made by plucking the green leaves on its head, brewing them, and boiling down the liquid.

Ultra Sun

By imitating the voice of a child, it causes people to get hopelessly lost deep in the forest. It's trying to make friends with them.

Ultra Moon

An unknown spirit came to lodge in a tree stump, creating this Pokémon. A cure-all can be made from an infusion of its green leaves.

Generation 6 Pokédex Entries

X Omega Ruby

These Pokémon are created when spirits possess rotten tree stumps. They prefer to live in abandoned forests.

Y Alpha Sapphire

According to old tales, these Pokémon are stumps possessed by the spirits of children who died while lost in the forest.

Source: https://marriland.com/pokedex/phantump/

Posted by: stoatedrund1965.blogspot.com

0 Response to "What Level Does Phantump Evolve in Pokemon Sun and Moon"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel